School Days Visual Novel Cg Gallery 2016
I think one of the most interesting things about School Days is that you can actually win the game. Most visual novels only have a few choices and their effects are fairly obvious. But in School Days you can have over twenty choices in one episode and sometimes they hide choices because you have to stay silent first to get that new option. Visual scene map for organizing scenes and connecting your story. Flags or point system. Keep track of simple statistics like love points, flagged triggers, etc. Add collaborators to your visual novel project so multiple people can work on it at once. Create screens such as CG gallery or extra screens.
I know that the primary purpose of using a CG is to emphasize an important part of the story, and over-saturation may affect its impact in the long run, but I'd like to know how you feel about seeing more CG sprinkled throughout your favorite VNs. Without taking budget into account, how much is too much?
School Days Visual Novel Cg Gallery 2017
To put the exact number into perspective, the visual novel that I'm working on has about 26 separate scenes right now. If I include about two for each scene, then I would end up with ~39 images.
BUY NOWNow available, the ultimate love triangle.
Fully uncensored and DRM free.
School Days HQ Limited Collector’s Edition
available for purchase.
Comes in an original oversized package including:
- an exclusive Kotonoha mousepad
- a Makoto keychain
- the full game on 2 DVDs
School Days HQ Features:
- High Quality remake and graphic upgrade of the original School Days- Fully animated game with dozens of interactive choices and hundreds of branching outcomes
- Over 20 possible endings, including harem ends and tragic bad ends
- Additional ero scenes in the HQ version, all uncensored for this release